

You can also use craft system to upgrade your item level up to 20. In order to create wing, you need 5M coins, 1 Golden Topaz, 1 Sign of Dove and 1 item+10 with 6 options or more. You can hunt the Sign of Dove to create wing. You will also have warehouse to exchange item between your characters. You will have lots of space to bring your items together. You just touch and watch, loot items, wait until level up. You can let your character find monster and attack them automatically (Best for mobile game). This game is designed for mobile, nice graphic, great control and intelligent action. Mini game, line up the Lucky Box to get it, you will have chance to get lucky item or coin. Hell Forces is the main event in this world, you will fight with them to get quality items. There are many kind of quest: kill boss, hunting, find quest item. In order to receive more attribute point, skill point, coin, exp or lucky item, you have to do quest. You can use lots of Rune to add more options to your item to increase your item power. You can use Ancient Jewel to upgrade your item level such as armor, weapon, shield, pendant and ring up to 15, each level has different graphic effect. This content of game will be upgraded usually. There is the leaderboard to show up your power, your achievement, your item. Train your character and level up, hunt monsters to receive jewel or rune to upgrade item. This is truly RPG game, you will see Health potion and Mana potion in game.

Each land has many kind of monster, each monster has different skill and strength. Your continent has many land to train, hunt. Each class has different item, skill tree. letter, please provide the information under items 1 through 11 as. Your hero can use many kind of weapon, armor set. If you do give that land away, can you guarantee none of it will be sold to private. Warlord: powerful with scepters and pets. Summoner: powerful with poison, summon and curse magic, excellent development. Magic Knight: powerful with magic sword, he can use both melee and magic skill. Archer: powerful with archery skill, she uses bow to shot enemies. Wizard: powerful with magic skill, he uses staff and magic skill to attack monsters in wide range. Knight: powerful with melee skill, he uses sword to attack monsters. You will become a hero to protect your continent.
#Manyland give item npc mod
Because the effects are separate I am able to rebalance the mod without affecting the items themselves, allowing for compatibility.įuture plans include allowing Companions to "use" Chems, Add more Chems like Steady and HH items, and maybe sacrifice another small child so Jazz will bless me with another new function.įeel free to share any feedback or ideas.Truly RPG Classic game with amazing crafting system, skill tree None of the NPCs will truly use the items themselves, as a couple of aid items play effects (like Turbo) or use hidden perks (like Psycho and Slasher).
#Manyland give item npc plus
Special thanks to Roy for helping me make my script less stupid, for Hitman for making custom animations for me, and for Jazz for being a wizard and making two requested functions for us.įor anyone who curious how the mod works, I basically have a quest script that runs every 5 seconds that checks on any NPCs near the player plus two event handlers scripts that fire during the "OnHit" and "OnStartCombat", depending on several factors they will get a buff that simulates how the Chems work for the player (They will play a sound, an animation, and may even play a line.). How can I make an NPC that gives an item once to a player Like if I would give players a scroll even if they used it, if they click the NPC the 2nd time, I want the NPC to say sorry, you have received the item. Works with TTW, and should work with NC and Frontier. The mod will deactivate it's self if any of the player controls are taken away or if the NPC has their combat disabled. The Aid Items they can use are as follows.ĭoctor's Bags - i f limbs are damaged enoughĬompanions, Creatures, and any NPC that are knocked out will not use Chems or aid items. The Chems they use are based on if they are carrying them or if they will drop them on death. NPCs will now "use" Chems and Stimpaks if their health falls low enough, and will even repair their limbs or cure poison.

It always bothered me how the Player was the only one downing Chems and Stimpaks, tanking bullets left and right. Removed Debug prints from the console, no more spam.
